We’ve come up with some party game ideas, which you can adapt however you wish. Enjoy!
Hunt the Whips
Oh no! There’s a controversial vote coming up, but the whips went for a quick drink at Bellamy’s and they’re nowhere to be found. We need to find them and get them to the lobby stat.
Players are sent out of the room and re-enter to search for the last 3 whips (we recommend you use spoons and your imagination) and rush to get them back to the lobby.
Forehead Investigation Committee
The person on your left writes the name of a well-known politician on a post-it note and sticks it on your forehead. Players have to ask ‘yes/no’ type questions until they find out who they are.
Grand Serjeant at Arms
The nominated Grand Sergeant at Arms has to choose three categories, for example, former MP’s, political parties, scandals. Players sit in a circle; the Grand Sergeant at Arms, in the middle, points at a person and fires a question, which has to be answered immediately. Anyone who can’t answer is out (of the running for this election).
A game of speed. Player 1 shouts out an election-related category (eg ‘politicians’ or ‘constituencies’) and the other players shout out examples, in order. For added excitement, the players set up a rhythm, either clicking fingers, slapping thighs or clapping hands.
Click, click, clap, clap. Player 1:
‘Politicians’. Click etc. Player 2:
‘Such as’.Click etc. Player 3:
‘Nicola Sturgeon’. Click etc. Player 4:
‘Ed Miliband’ Click etc. Player 5:
Play continues until one of the participants is unable to think of an example. They are then eliminated. Then, either carry on with the same category, or think of a new one.
Majority, Coalition, Revote (For two)
You’re going to have to make up your own hand gestures, but invoke the spirit of ‘rock, paper, scissors’. On the count of 1 2 3, each produces one of three shapes with their hands. You can decide what trumps what, as we imagine the power of each will depend on your own political persuasions.
Each team thinks up a list of election-related phrases: hard-working families, long-term economic plan, “hells yeah I’m tough enough”, and so on. Team A gives the first one to a player on team B, who has to act it out for the rest of Team B. When they guess it (or give in), Team B gives Team A a title. And so on. Use the same conventions as Charades.
Pin the Bercow on the Chair
You will need: a large piece of paper, blindfold, Blu-Tack, top-notch drawing skills.
Draw the House of Commons with the Speakers Chair and fasten onto the wall. Blind fold the pinner, hand them a picture of House of Commons Speaker extraordinaire John Bercow, spin them around, and send them off.
Know your colours
Players write down a list of five things they like and dislike. These are then given to another player who reads each one out in turn. The players have to guess the author of each list.
The House is full
One person hides. The person who finds them joins them. So does the next one to find them. Last player to discover them is the next unseated MP.
Put on the music, get everyone dancing, press pause. The first one to move is forever memorialised as a statue in the Central Lobby and out of the game. Continue on, until one person is left.
The Secret Whip
One card per player; one of which is the Ace of Spades. Players are all MP’s.
Cards are dealt to players sitting at a table. The one who draws the Ace of Spades is the whip, who crushes an MP’s autonomy by winking surreptitiously. The exhausted MP slumps on the table. The others try to identify the whip. A wrong challenge, and that person is kicked out of their party and out of the game.
We’ve formed a Government (Cards)
A pack (or two packs) are dealt and players take it in turns to put a card face up on a pile in the middle. When an Ace appears, the first person to cover it with a hand, wins the stack. When a Jack is dealt, it’s the first player to shout ‘boo’; King, to salute; and Queen, to shout ‘the House is ready for your speech’. The winner gets to be the next Prime Minister (and all of the cards).